Dear reader/crawler,

our website presents ten experiments/experiences: Using a performative approach, we researched, queered and deconstructed the normatives inherent in virtual reality.
Each exp_ includes an introduction followed by research questions. Development illustrates the research, design, implementation, iterations we faced. Try or catch is a programming keyword allowing the safe execution of a piece of code (try) that may cause errors, which can then be reacted to accordingly (catch). Here we describe which of our assumptions stood our volunteer's tests.

The conclusion is a post-experiment reflection – thoughts on the process and related topics, sometimes future ideas. While reading, you will find little flesh-colored diamonds next to words, which will direct you to the say what? section of this page, explaining some of the more uncommon terms. The resources section lists texts and references important to our work.

You can download future perspectives, modified animals, critical machines as a zine (pdf, 9.7MB).
The internet restroom is an interactive online space accessible through the IP address

Users can communicate with each other by switching on and off lights or by using water basins, doors and dryers. If they need a private space to rest, they can enter a toilet cabin and close its door, hence blocking the specific cabin for other users and making their cabin a truly private space in the no longer privacy-friendly World Wide Web.

A landing page including manifesto, trailers, images and access to the internet restroom can be found on
All is surface is an application and installation that loops a gaze between human eye and webcam.

By being present in a browser or gallery it merges and recreates structures that stem from the designs of operating systems, simulated 3D objects and human bodies.
Insect Vision is an attempt to simulate the view of the wasp Megaphragma mymaripenne, one of the smallest insects known to humans. It has compound eyes consisting of 29 facets, which allow it to see in all directions at once. Humans are unable to observe more than 100° (vertically) and 200° (horizontally) without turning.

We suggest that a ‘point of views’ (facets) instead of a singular point of view (bipolar view) could be a helpful tool in the field of political activism. Using Virtual Reality (VR) we simulate a faceted view and mount it to a human’s head.
Item Vision records and modifies the webcam image of the Virtual Reality (VR) headset HTC Vive and plays it back to human testers’ eyes in real time. By emphasizing highly saturated colors in the imagery and darkening less intense colors, household objects stand out while backgrounds, such as walls, lose their contours. Since colors are not only strengthened but also pixelated, the experiment applies visuals from digital games on objects and bodies that are physically present in the test room.
A synchrony establishes a real time connection between a physical and a virtual space that look deceptively similar. The setup consists of a gray box with a wooden cube inside that can be altered from two realms: human actors and algorithms.
Default Safari is a mobile App that detects the color white via a smartphone’s camera and replaces it with the color black. It can be used to de-white one’s vision.
Motion Vision is a mobile app that captures the surrounding area by camera and highlights movement in real time. It can be used with or without an Augmented Reality (AR) headset.
GAZING FIGURES lets go of two-eyed vision and confronts performers with a multi-eyed perspective that is inspired by the jumping spider Phidippus Regius.

The experiment equips the performers with self-constructed VR suits, VR headsets and cameras for each of their wrists and knees.
The urban AR lab was an experimental workspace at Stadttfinden Festival that took place in September 2017 at an old factory building called Glasfabrik located at the periphery of Leipzig.

As a team of four (with Jörn Röder and Lennert Raesch) we developed sensor kits that sent repeated measurements like carbon dioxide, air humidity, temperature and water values to smartphones in Virtual Reality (VR) headsets. By causing changes in the mobile device’s camera image we visualized the invisible and unvisited phenomenons of growing cities. We invited Stadttfinden visitors into our open laboratory and took them with us on what we called AR walks to re-see and reimagine the urban habitat in performative and experimental ways.
Nica Heads are four 3D-printed heads for the otherwise headless Golden Nica, which is the award of the media art festival Ars Electronica. The award is one of the most important prices in the field of new media art and won by men in 9/10 cases. We propose heads for the statuette that are rather cyborg than goddess.
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