Why is the game Minecraft such a big success?
A world is being generated, different each time, making it unpredictable. It's filled with all kinds of murderous beasts, which somehow resemble things from our reality. A survival simulation that feeds our hunger for survival, hunting and exploring unknown territory.
We put this cubic world in correlation to Lars von Trier's apocalyptic movie Melancholia, where the inevitebility of death is discussed. What comes up, is the question, if our longing for archaic danger is satisfied in an environment that includes restarts whenever you get hurt too badly.

The short was done as a collaboration with Leonard Bahro.
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