Currently in prototype stage, this game generates a 3D landscape from a random noise feed infinitely in all directions. Currently, some plants and structures can also be created from noise. The player can move around using a waypoint system, the terrain mesh can be lit and has correct physical behaviour.

A saving system creates chunks of landscape when moving the player, and removes it when leaving, saving a copy with all changes made to the original noise generated chunk, for example terraforming or items having been dropped.
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